Drop Scramble Tournament Rules

 

  1. Foursomes will be composed by the League Starter who will try to equalize the handicap totals across teams, dividing players into 4 tiers with one player from each tier.
  2. Players will hit from their regular tees. Do not pick up if you are having a bad hole. Do not take any “gimmes.”
  3. Players choose a scorekeeper (or two for accuracy, if desired).
  4. Every player tees off on every hole. The team decides which ball to use after every player has hit. At least one tee shot from each player must be used during the round. Two-stroke penalty for each unused player. For a three-player team, only three tee shots are hit, one for each player. There is no “extra shot” (see #6 below) on tee shots.
  5. After selecting the tee shot, put a tee or other maker close to the ball and hit from within 6 inches. Excluding the player who hit the selected shot, each of the three remaining players, in any order wanted by the group, will hit from that position. A similar process is used following each shot, including putts, until the ball is holed. That is, the person who hit the selected shot does not play the next shot, but the other three players in the group do. The team score for the hole is the total of the best strokes that got the ball into the hole. Handicaps are not used.
  6. If a team has only three players, one team member gets an extra shot from each selected location, so the team always has three shots at each location. Player A gets an “extra” shot on holes 1-3, player B gets an “extra” shot on holes 4-6, and player C gets an “extra” shot on holes 6-9, if he or she is eligible. For example, if on Hole #1, player B’s tee shot is chosen, then players A and C hit a second shot and Player A hits again (the “extra” shot so the team always hits three shots from each location). If Play A’s second shot is chosen as the best, then players B and C hit a third shot. Player A would normally hit another third shot (the “extra” shot on holes 1-3) but is ineligible, because his or her second shot was chosen as the best. Therefore player B or C takes the “extra” third shot (which player takes the “extra” shot is the option of the team). On the fourth shot, player A takes the “extra” shot, as he or she is eligible and is designated to take the “extra” shots on holes 1-3.
  7. Scorecard recommendation: Write a player name in each row. Mark the team score in the row of the player that hit the selected tee shot on the hole.
  8. Closest to the pin is an individual competition on Holes #7 and #9. All players hit from their regular tees. After the best tee shot is selected on #7, all players in the group hit their second shot from that location. If the players are part of a three-person team, all players take one second shot, all of which are included in the closest to the pin contest. Then the player who takes the team’s “extra” shot hits again. That shot is not included in the closest to the pin contest, but can be chosen as the team’s best second shot. The name of the player whose second shot is on the green and closest to the pin and the ball’s distance to the pin is recorded on the placard provided by the course. Then normal Drop Scramble rules. On #9, the name of the player whose tee shot is on the green and closest to the pin and the ball’s distance to the pin is recorded on the placard provided by the course. Then normal Drop scramble rules. Per #4 above, three-person teams hit only three tee shots on #9, one per player.
  9. Ninth Hole Greenie Drawing: Any player with tee shot on the #9 green is eligible for drawing. Record it on scorecard with an asterisk above the score on #9. Tournament committee will draw the winner. Closest to the pin winner is not eligible. 
  10. Ties will be broken by the score of each team on the toughest handicap hole (lower scores are better). If necessary, scores on the next toughest will be examined, etc.